Sandustry Wiki: Complete Game Database & Research Guide
Sandustry is an automation, exploration, and base building strategy game developed by Lantto Games and published by Hooded Horse. The official wiki at wiki.hoodedhorse.com covers every material, tool, building, critter, and research tier in the game. This page organizes the key wiki data into a quick-reference guide so you can find exactly what you need without clicking through dozens of pages.
Where Is the Official Sandustry Wiki?
The official Sandustry wiki is hosted on the Hooded Horse wiki platform at wiki.hoodedhorse.com/Sandustry. It is maintained alongside other Hooded Horse game wikis and covers the full game content.
The wiki is organized into several main sections:
- Beginner's Guide — Getting started with the game's core mechanics.
- Tools — Every tool in the game, from the basic Shovel to the Laser and Void Gun.
- Buildings — All placeable structures, categorized by function (Logistics, Production, Energy, Logic, etc.).
- Research — The full research tree with gold costs and unlock descriptions.
- Materials — Every material in the game, including Terrains, Solids, Liquids, and Gases.
All Materials in Sandustry
Sandustry's world is made of fully destructible pixels, each one a potentially valuable resource. The wiki categorizes materials into four types:
Terrains
The base layers of the world you dig through:
- Dirt, Stone, Dune, Redsoil, Sand — Common surface and underground materials.
- Limestone, Crackstone, Shatterstone — Rock types found at various depths.
- Ice, Frostbed, Snow — Cold biome materials that interact with temperature mechanics.
- Moss, Vine, Florinol Soil — Organic terrain types tied to the Florinol energy system.
- Indestructible — Impassable terrain boundaries.
Solids
Processable resources and byproducts:
- Ores & Crystals: Copper Ore, Auralite Crystal, Fluxite, Mooncrystal, Solidite.
- Refined Metals: Gold, Copper, Prismite.
- Organic: Seed, Wet Seed, Flower, Voidbloom, Void Husk, Void Petal, Void Seed, Moonhop.
- Byproducts: Residue, Burnt Residue, Cinder, Dry Amethelis, Amethelis, Sunsand, Redsand.
- Special: Snow, Ice, Resist elements.
Liquids
Fluids that flow through pipes:
- Water, Lava, Liquid Copper, Liquid Gold — Core fluids for production chains.
- Florinol, Void Juice — Special liquids tied to energy and void mechanics.
Gases
Gaseous elements produced by thermal processing:
- Steam, Depleted Steam, Florin, Prismaline — Used in thermal and energy systems.
All Tools in Sandustry
Tools are divided into three categories: Excavation, Utility, and Construction.
Excavation Tools
- Shovel — The basic digging tool, available from the start.
- Gun — Unlocks at Tier 3 (1500 Gold). Allows distance digging.
- Rocket Launcher — Unlocks at Tier 4 (2000 Gold). Powerful explosive excavation.
- Drill — Unlocks at Tier 5 (2500 Gold). Breaks through hard materials, requires Energy.
- Laser — Unlocks at Tier 5 (5000 Gold). Sustained excavation through hard materials.
- Void Gun — End-game excavation tool (待确认).
Utility Tools
- Grabber — Pick up and move materials by hand.
- Flamethrower — Unlocks at Tier 2 (400 Gold). Burns residue, melts ice, vaporizes water into steam.
- Cryoblaster — Unlocks at Tier 2 (1000 Gold). Produces infinite snow, freezes water, solidifies lava.
- Vacuum — Unlocks at Tier 3 (2000 Gold). Collects materials in a tank.
- Flare Gun — Unlocks at Tier 1 (150 Gold). Lights up dark areas.
- Flashlight — Unlocks at Tier 2 (600 Gold). Shines a light where you aim.
- Grappling Hook — Mobility tool for traversal.
- Locator — Unlocks at Tier 5 (3000 Gold). Fill with Voidjuice to scan for hidden alien artifacts.
- Recall Shard — Unlocks at Tier 5 (4000 Gold). Teleport back to a recall portal powered by Voidbloom.
- Volcanizer — Thermal utility tool (待确认).
- Corraller — Unlocks at Tier 4 (1250 Gold). Captures Critters.
Construction Tools
- Coloring Tool — Paint structures for organization.
- Caulk Blaster — Seal gaps in structures.
- Precision Laser — Fine-detail construction.
- Prefabulator — Prefabricated structure placement.
- Wall Tool — Build walls and barriers.
- Demolisher — Remove structures.
- Pipe Remover — Remove placed pipes.
All Buildings in Sandustry
Buildings are organized by function. Here is the complete list from the wiki:
Logistics
- Conveyor Belt / Conveyor Belt Mk.2 — Move materials automatically. Mk.2 unlocks at Tier 4 (2500 Gold).
- Launcher / Launcher Mk.2 — Launch materials across gaps.
- Filter / Advanced Filter — Allow specific elements to pass through. Advanced Filter (Tier 4, 1500 Gold) handles multiple types including liquids and gases.
- Conveyor Portal — Unlocks at Tier 2 (750 Gold). Lets elements cross production lines without mixing.
- Clearing Frame — Unlocks at Tier 3 (1000 Gold). Works like a slow conveyor, good for clearing elements off static surfaces.
- Aerokinetic Fan — Unlocks at Tier 3 (1500 Gold). Blows petals and powders through the air.
Production
- Shaker — Tier 1 (20 Gold). Separates Gold and Residue from Wet Sand.
- Kinetic Press — Tier 2 (500 Gold). Processes Burnt Residue into more Gold and Seed.
- Planter Box — Tier 3 (2000 Gold). Grows crops — Wet Seeds grow into Flowers yielding Gold and Amethelis.
- Synthesizer — Tier 6 (7500 Gold). Uses energy to convert one material into another.
Blocks & Structures
- Foundation, Glass Foundation — Building platforms.
- Critter Fence, Door — Containment and access.
- Wall Light, Lighting — Illumination.
Fluids
- Pipe, Pump, Liquid Vent — Unlocks at Tier 3 (1250 Gold). Transport and manage liquids.
Thermal
- Steam Dryer, Condenser — Tier 4 (2500 Gold). Dry materials with steam; convert gases to liquids using snow.
- Thermal Buffer — Tier 2 (1000 Gold). Stores and distributes heat for nearby machines.
- Burner Belt — Tier 2 (500 Gold). Ignites flammable materials when fueled by heat.
- Pyro Dispenser — Tier 3 (2000 Gold). Fires flame bursts every 3 seconds when fueled by a Thermal Buffer.
- Smelter — Tier 5 (3000 Gold). Smelts elements placed on top, fueled by heat from Thermal Buffer or Lava.
- Snowmaker — Tier 5 (2500 Gold). Converts Water into Snow using Energy.
Energy
- Florinol Battery — Tier 5 (1500 Gold). Stores Florinol as energy to power machinery.
- Copper Mold — Tier 5 (2000 Gold). Casts Power Bricks from Liquid Copper for large energy storage.
- Energy Siphon — Tier 5 (1000 Gold). Transfers energy between power stores.
- Energy Connector — Tier 5 (1000 Gold). Passes energy between power structures.
- Steam Turbine — Tier 5 (3000 Gold). Automated power generation from steam.
Special
- Void Rift — Tier 5 (3000 Gold). Produces Void Seeds for planting and refining into void elements.
- Flux Emanator — Tier 5 (2000 Gold). Converts Voidbloom into Fluxite.
- Aura Extractor, Prismite Well, Prismaline Well — Special extraction buildings.
Logic & Signals
- Signal Linker, Signal Switch, Signal Button — Basic signal controls.
- Signal Sensor, Pulse Sensor, Presence Sensor — Detection inputs.
- Logic Gates: AND, OR, NOT, NAND, NOR, XOR, XNOR, Toggle (T-FlipFlop).
- Buffer, Repeater, Signal Lamp — Signal processing and output.
The Complete Research Tree
Research is organized into 6 tiers, each requiring increasing gold investment. Here is the full tree with costs:
Tier 1 (20–250 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Shaker | 20 | Shaker — separates Gold and Residue from Wet Sand | | Logistics | 30 | Conveyor Belt and Launcher | | Hover | 50 | Hover mode — float in place and phase through structures | | Map | 100 | Map and Minimap | | Flare Gun | 150 | Flare Gun for lighting dark areas | | Filter | 250 | Filter — conveyor that allows certain elements to pass | | Sprint Boost | 200 | Hold Shift for temporary speed boost | | Wall Light | — | Wall-mounted light |
Tier 2 (400–1000 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Kinetic Press | 500 | Process Burnt Residue into Gold and Seed | | Flamethrower | 400 | Burn residue, melt ice, vaporize water | | Burner Belt | 500 | Ignite flammable materials with heat | | Thermal Buffer | 1000 | Store and distribute heat | | Sweeper Drones | 800 | Collect materials from the ground | | Flashlight | 600 | Aim-directed light | | Conveyor Portal | 750 | Cross production lines without mixing | | CryoBlaster | 1000 | Produce infinite snow |
Tier 3 (700–2500 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Fluids | 1250 | Pipe, Pump, Liquid Vent | | Planterbox | 2000 | Grow crops — Wet Seeds yield Gold and Amethelis | | Gun | 1500 | Distance digging | | Pyro Dispenser | 2000 | Flame bursts every 3 seconds | | Clearing Frame | 1000 | Clear elements off static surfaces | | Vacuum | 2000 | Collect materials in a tank | | Activity Heatmap | 700 | Heatmap overlay on the map | | Aerokinetic Fan | 1500 | Blow petals and powders through air | | Digger Drone | 2500 | Autonomous digging |
Tier 4 (1250–3000 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Advanced Filter | 1500 | Filter multiple element types including liquids and gases | | Drying & Condensing | 2500 | Steam Dryer and Condenser | | Rocket Launcher | 2000 | Explosive excavation | | Logistics Mk.2 | 2500 | Conveyor Belt Mk.2 and Launcher Mk.2 | | Corraller | 1250 | Capture Critters | | Hauler Drone | 3000 | Automated material transport | | Recon Drone | 2500 | Scouting |
Tier 5 (1000–5000 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Snowmaker | 2500 | Convert Water into Snow using Energy | | Florinol Battery | 1500 | Store Florinol as energy | | Drill | 2500 | Break hard materials (requires Energy) | | Smelter | 3000 | Smelt elements with heat | | Energy Siphon | 1000 | Transfer energy between stores | | Flux Emanator | 2000 | Convert Voidbloom into Fluxite | | Copper Mold | 2000 | Cast Power Bricks from Liquid Copper | | Void Rift | 3000 | Produce Void Seeds | | Energy Connector | 1000 | Pass energy between structures | | Steam Turbine | 3000 | Automated power generation | | Laser | 5000 | Sustained excavation through hard materials | | Recall Shard | 4000 | Teleport to recall portal | | Locator | 3000 | Scan for hidden alien artifacts with Voidjuice |
Tier 6 (7500 Gold)
| Research | Cost | Unlocks | |----------|------|---------| | Synthesizer | 7500 | Convert one material into another using energy |
Drones and Critters
Drones
- Sweeper Drone — Collects materials from the ground automatically.
- Digger Drone — Unlocks at Tier 3 (2500 Gold). Digs autonomously.
- Hauler Drone — Unlocks at Tier 4 (3000 Gold). Automated material transport.
- Recon Drone — Unlocks at Tier 4 (2500 Gold). Scouting and exploration.
Critters
Collectible creatures found in the world:
- Shinelet, Lumling, Redweaver, Voltblub, Voidgrazer — Each critter has unique behaviors and can be captured with the Corraller (Tier 4, 1250 Gold).
Tips for Using the Wiki Effectively
- Research planning — Use the research tree above to plan your gold spending. Tier 1 is cheap (20–250 Gold) and unlocks core mechanics. Tier 5 and 6 are expensive (1000–7500 Gold) but unlock end-game tools like the Laser and Synthesizer.
- Material interactions — The wiki's Materials section shows which elements can be processed into others. For example, Wet Sand → Shaker → Gold + Residue → Kinetic Press → more Gold + Seed.
- Building combinations — Check each building's wiki page for specific input/output requirements. The Thermal Buffer, for example, is required by both the Burner Belt and Pyro Dispenser.
- Cross-reference — The wiki pages link to each other. If a research unlock mentions a material you don't recognize, click through to the Materials section for details.
The official wiki is the most authoritative source for Sandustry game data. Bookmark it and check back after each game update, as new content may be added.